BGMI Lite: Why Krafton Could Be Planning a Bigger Strategy for India

BGMI Lite Not Just Copy: A Look at Krafton's Bigger Strategy

If you think BGMI Lite is just a copy of PUBG Mobile, or BGMI with slightly worse graphics - you aren't looking at the bigger picture.

Krafton's decision to launch a lighter variant of their battle royale game could actually be one of the company's brighter strategies, and could be as important to PUBG Mobile Lite as BGMI Lite.

Sure, you can always accuse Free Fire of doing that - but you cannot deny that the game continues to rake in downloads and revenue, making it one of the biggest names in the mobile battle royale segment.

But why would Krafton want to launch another iteration of their game, when they could simply improve BGMI?

This is the part where everything is about to change.

BGMI Lite and Krafton's strategy for India's mobile gaming market


BGMI Lite Could Be Much More Than a Lightweight Game

Ever since the launch of PUBG Mobile Lite, fans have been clamoring for its return in India.

While some fans simply wanted PUBG Mobile Lite to return, others took to social media with hashtags and discussion threads, asking for Krafton to return a similar product.

Krafton, for obvious reasons, could see this as an opportunity.

Instead of returning the PUBG Mobile Lite, the company could capitalize on this by marketing BGMI Lite as a separate product.

This is where neither the fans nor Krafton can blame each other.

While it makes perfect sense for the fans to want a PUBG Mobile Lite-like product, they should have been absolutely clear about what that meant.

Krafton, for its part, has taken advantage of this particular situation, and has used it to its advantage by creating a new product, which can target the same audience as BGMI.

The most important part is that BGMI Lite could target two audiences.

It can target the fans who have been asking for this particular product, while it can also target BGMI players, who are unable to run BGMI on their smartphone.

The latter segment, in fact, could be exponentially larger than the former.

Why India Is an Important Market

India has one of the largest mobile gaming audiences in the world, but its audience is limited in several ways, due to the unique smartphone preferences of the region.

India does not have a strong preference for flagship smartphones, and as such, there are several entry level and mid range smartphones in active use across the country.

While many of these players could potentially enjoy a battle royale game, they often face problems such as frame drops, overheating, lag, high ping and other similar issues.

This puts Krafton in a difficult position.

While they cannot simply downscale BGMI to make it compatible with entry level smartphones (as that could affect high end users as well), it cannot ignore this large audience.

Free Fire has been able to build an identity around "light", making it easy for them to acquire users who cannot properly run other battle royale games.

This would not be as effective for BGMI Lite, or even PUBG Mobile Lite.

BGMI and PUBG Mobile have always tried to provide a realistic battle royale experience, and constant downscaling of graphics and assets would affect the game's identity.

This is why a separate Lite version makes more sense.

Instead of compromising between entry level and high end users (or vice versa), Krafton could simply create a separate version of the game, for the lower end users.

The Battle Royale Audience in India

One of the biggest reasons why this strategy could work is the sheer amount of battle royale enthusiasts in India.

Many Indian mobile gamers are heavily invested in the genre, and rarely venture out of it to explore other genres such as casual, open world, RPG, MMORPG and others.

For these players, battle royale games are the main attraction.

Free Fire has built a massive audience around the segment, while BGMI continues to be one of the strongest competitors to the segment.

Several Indian developers have also entered the battle royale segment, trying to build an audience around the segment.

But these companies would have to compete with established titles such as Free Fire, PUBG Mobile and BGMI.

This is where Krafton's experience in the segment ultimately helps the company.

If BGMI does not run well on their smartphone, the player has very little reason to continue playing BGMI.

They could easily switch to another battle royale title.

This is the audience that Krafton must protect.

BGMI's Optimization Problem

Now, let's be absolutely honest.

While BGMI has seen considerable improvements throughout the years, optimization has always been one of its major problems.

Go to any gaming community, and you will find numerous conversations about BGMI optimization, lag, ping, heating, low FPS and other similar issues.

PUBG Mobile, too, has seen its share of problems, but for obvious reasons, it has always been thought of as a game with better optimization than BGMI.

As both games continue to update, and become more resource heavy, the gap between what the players want, and what their smartphone can offer becomes more and more evident.

As far as Krafton is concerned, there are two options here: continue optimizing the game to maintain its existing visual quality, or simply create a separate version of the game.

The latter, obviously, would be much smarter.

Why Krafton Doesn't Want to Downgrade BGMI

This is possibly one of the most important points in this strategy analysis.

Imagine Krafton downgrades BGMI to ensure that more low-end smartphones can play BGMI with improved stability.

This could benefit the lower-end smartphone audience, but would undoubtedly hurt the experience of high-end users.

These users would be much more likely to switch to other battle royale games, simply because they would not be able to enjoy BGMI on their smartphone.

This downgrade would have hurt the game's identity as well.

A realistic battle royale game should not feel like another title from the Free Fire family.

This is why a separate Lite version of the game would ultimately be much smarter.

It would allow Krafton to hold on to BGMI's existing audience, while it would introduce BGMI Lite to the next tier of battle royale enthusiasts.

Simply put, instead of making one game to please two audiences, Krafton could make two games to better please two audiences.

BGMI Lite Could Also Challenge Free Fire

This, of course, is where BGMI Lite would ultimately be much more interesting to follow.

This version of the game would not only target Free Fire by providing an alternative battle royale experience, but it would target Free Fire by appealing to those who like BGMI, but are unable to play it properly due to their smartphone.

This should not be underestimated.

A player who likes BGMI would much rather play BGMI on their smartphone than play Free Fire.

If a Lite version of BGMI is much more optimized and better suited to their smartphone, there's a very real potential that they will choose BGMI Lite over Free Fire.

This will allow Krafton to hold on to this audience, and ensure that a significant amount of these enthusiasts will not switch to other battle royale games.

Why the Development Timeline Matters

We've been talking about a lot of advantages, but the advantage we've failed to consider is timing.

The idea of BGMI Lite should not be viewed as a sudden idea Krafton thought of in a few months.

According to the claims made and information shared around the project, it would appear that Krafton has spent a considerable amount of time, studying and understanding the problems of PUBG Mobile and BGMI, performing tests, optimization, test runs and much more.

If BGMI Lite has truly been in development for several years, the entire project would take on an entirely new perspective.

Krafton would not only have had ample amount of time to study the problems affecting PUBG Mobile and BGMI, but would also have the opportunity to experiment and optimize BGMI Lite before officially launching it.

What would have been the goal of a long development cycle?

It would not be to simply remove some graphics and launch BGMI Lite as a lite version of BGMI.

The ultimate goal would be to optimize BGMI Lite so well that it would feel more like a BGMI experience, but on a much more optimized platform, designed to make lower-end smartphones feel less underpowered compared to the competition.

What Could Make BGMI Lite Different?

The real advantage of BGMI Lite could come from its optimization.

A well-optimized Lite version could offer:

• Better performance on lower-end smartphones

• More stable frame-rates

• Lower hardware requirements

• Lower asset sizes

• Less heating and battery drainage

• More responsive network performance in specific situations

• A much smoother overall gameplay experience

The graphics would, of course, have to retain the familiar aspects of BGMI.

But these differences could ultimately be appealing to competitive players.

They tend to care less for graphics, and more for a stable FPS, frame-rate stability and responsive gameplay.

If BGMI Lite could offer a competitive gameplay experience, that was much more optimized for lower-end smartphones, it could become a big hit among competitive battle royale enthusiasts.

Could BGMI Lite Cross BGMI's Downloads?

This is where we begin to enter the realm of speculation and predictions.

Personally, I believe BGMI Lite has a very real chance of crossing 10 million downloads in its first three months, if the product is launched well enough.

This figure is obviously conditional to several variables, and cannot be said with absolute certainty.

But the potential is there.

The interesting part about this figure is that no player would randomly download BGMI Lite just because it's a smaller game.

They would download BGMI Lite if it could solve a problem they have.

If a player loves BGMI but cannot run it on their smartphone, a well-optimized version of BGMI could convince them to remain loyal to the Krafton battle royale experience.

If the experience is good enough on their smartphone, some players could even completely abandon the regular BGMI game in favor of BGMI Lite.

This could ultimately lead to a situation where BGMI Lite is not simply an extension of BGMI, but rather one of the largest mobile battle royale games in existence.

The Competitive Gaming Angle

It is worth noting that competitive players could ultimately become one of the largest audiences for BGMI Lite.

A competitive player wants consistency.

They want high FPS, low input delay and stability. They tend to sacrifice graphics for performance.

If BGMI Lite can offer a competitive gameplay experience, but with much lower quality assets, requiring much less processing power, it could prove incredibly attractive to competitive players who do not have high-end smartphones.

This is important because not every competitive player has access to a high-end gaming smartphone.

A lighter game could ultimately make competitive gameplay much more accessible.

The Bigger Picture for Krafton

Is BGMI Lite really just a copy?

I don't think that's the right way to look at it.

Ultimately, what Krafton could be doing is building another layer in its battle royale ecosystem.

BGMI could continue to target the existing high-end smartphone audience, while BGMI Lite would appeal to a much larger audience of people who are unable to play BGMI properly.

It would also allow Krafton to compete more fiercely for the audience currently held by other battle royale games.

What About Krafton's Government Meetings?

There is also this other part of the story that needs to be addressed: Krafton's meetings with the Indian government.

Recent discussions around the meetings between Krafton and the government have generated significant interest among Indian gaming audiences.

It is easy to assume that any discussion Krafton has with the government relates to BGMI Lite, but we must be wary of any assumptions we make without official confirmation.

There could be numerous reasons why Krafton and the Indian government are discussing a wide range of topics, including but not limited to gaming, esports, investment, data, digital content, entertainment and more.

Still, we should remain aware that there may be some interesting developments.

There could be more to this story, especially if Krafton is planning a much bigger push toward India's mobile gaming market.

Final Thoughts

BGMI Lite should not be looked down on as just a copy of BGMI or PUBG Mobile.

If Krafton's strategy works as described, the game could address one of BGMI's biggest problems: giving mobile battle royale enthusiasts a much better experience than what they currently get.

More importantly, it could help Krafton hold on to their existing audience, while aggressively targeting players who currently use other battle royale games.

The ultimate test, of course, will come with the game's launch.

It needs to be properly optimized, have great servers, stable FPS, and plenty of content to keep players invested.

If Krafton can achieve all of that, BGMI Lite could potentially be much bigger than many people currently expect.

My prediction is that the game has a strong chance of crossing 10 million downloads within its first three months of launch.

Whether or not it could eventually rival BGMI, however, is a question we will have to answer in time.

BGMI Lite pre registration 👉 BGMI Lite Google Play


Disclaimer

This article contains analysis, opinions, predictions, and speculation based on publicly available information and discussions surrounding BGMI Lite and Krafton. References to BGMI Lite features, development timelines, launch plans, download figures, government meetings, or Krafton's strategy are not intended to be presented as confirmed facts unless officially announced by Krafton or relevant authorities.


The prediction of BGMI Lite crossing 10 million downloads within its first three months is purely an opinion and should not be considered a guaranteed outcome. Readers should wait for official announcements from Krafton for confirmed information regarding the game's development, release, features, availability, and requirements.

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